# Simulation instructions

**URL:** <https://community.evolveauthoring.com/t/simulation-instructions/2330>\
**Category:** General Help\
**Tags:** component\
**Created:** [June 9, 2023, 8:03am UTC](https://community.evolveauthoring.com/t/simulation-instructions/2330 "2023-06-09T08:03:42Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![devteam](https://avatars.discourse-cdn.com/v4/letter/d/a698b9/32.png) [@devteam](https://community.evolveauthoring.com/u/devteam)\
**Post date:** [June 9, 2023, 8:03am UTC](https://community.evolveauthoring.com/t/simulation-instructions/2330/1 "2023-06-09T08:03:42Z")

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Hi,

I’m currently building a simulation that has a mixture of full-screen and scrollable pages. The first few pages have worked very well, with the instruction text in the bottom left of the screen working a treat, but when I set the same on a scrollable page, the instruction sticks in it’s original position rather than staying at the bottom left when the page is scrolled.

Is there any way to make the instruction text move on scroll to always be in the bottom left of what’s currently visible in the frame window?

Hope this makes sense, and thanks in advance.

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**Author:** ![devteam](https://avatars.discourse-cdn.com/v4/letter/d/a698b9/32.png) [@devteam](https://community.evolveauthoring.com/u/devteam)\
**Post date:** [June 9, 2023, 8:16am UTC](https://community.evolveauthoring.com/t/simulation-instructions/2330/2 "2023-06-09T08:16:42Z")

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UPDATE

This seems to only be an issue when I select Custom Simulation Window Scroll Bar Style.

Is this a bug?

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**Author:** ![Sam\_Cook\_Evolve\_LQA](https://yyz1.discourse-cdn.com/flex031/user_avatar/community.evolveauthoring.com/sam_cook_evolve_lqa/32/902_2.png) [@Sam\_Cook\_Evolve\_LQA](https://community.evolveauthoring.com/u/Sam_Cook_Evolve_LQA)\
**Post date:** [June 9, 2023, 10:01am UTC](https://community.evolveauthoring.com/t/simulation-instructions/2330/3 "2023-06-09T10:01:31Z")

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hi @devteam , would you mind logging with our support team? That way we can investigate and determine if it’s a bug - thanks!  
-Sam

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**Author:** ![Test\_01](https://yyz1.discourse-cdn.com/flex031/user_avatar/community.evolveauthoring.com/test_01/32/1959_2.png) [@Test\_01](https://community.evolveauthoring.com/u/Test_01)\
**Post date:** [May 7, 2026, 10:25am UTC](https://community.evolveauthoring.com/t/simulation-instructions/2330/4 "2026-05-07T10:25:21Z")

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Hi … I am new to Making use of the simulator editor in Evolve .I have few queries and clarifications

- if there is an option to get feedback after the user performs a flow of action( eg: getting correct feedback after clicking on 3 specific buttons)
- if there are elements capable of containing URLs to integrate with external resources.

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**Author:** ![Sam\_Cook\_Evolve\_LQA](https://yyz1.discourse-cdn.com/flex031/user_avatar/community.evolveauthoring.com/sam_cook_evolve_lqa/32/902_2.png) [@Sam\_Cook\_Evolve\_LQA](https://community.evolveauthoring.com/u/Sam_Cook_Evolve_LQA)\
**Post date:** [May 7, 2026, 1:57pm UTC](https://community.evolveauthoring.com/t/simulation-instructions/2330/5 "2026-05-07T13:57:42Z")

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Hi @Test_01 , sorry its taken so long to reply - for your second point, Im afraid that’s not possible.

For the first, there is a way to do it (I’m presuming the three buttons are all on the same screen)

For each button, enable ‘Save user click to variable’.

Create 3 boolean variables, with default state of False. Assign each variable to a different button.

Have a hidden Text Area element on screen that contains your correct feedback.

Then set up a trigger for that screen with 3 separate conditions, that each of those 3 variables has to be set to true. Then the trigger action is to display the hidden text element.

So far, that’s the only way I can figure out how to do it. Here’s a rough vid showing what I mean:
